At events, we can usually only arouse a certain emotion that is the same for all visitors. In which mood the individual is initially or in which he would like to be does not matter. The installation “The Changing Room” gives each visitor the choice of how he or she would like to feel and supports them with specific instructions and stimuli.
The Changing Room is a custom software installation and performance that invites the participants to choose from hundreds of emotions that the installation should arouse in them. A superimposed environment of light, visualization, sound, text and interaction then works towards changing the mood. The aim is to create an intelligent environment that controls emotions and is interested in the emotions of participants.
This project was created as part of the TRANSMIT³ Residency, presented by Ars Electronica and the Queensland University of Technology in Brisbane. The Changing Room was created in collaboration with Lauren McCarthy and Sean Druitt, Ryan Bargiel, Allan Bishop, Samuel Collins, Daniel Fisher, Simon Harrison, Brian Jeffery, Nigel Oram, the QUT Cube team, Andy Bates and Yu Kao.
(Editiorial text. Please contact us for change requests.)